======= Ares Mothership =======
{{:monpoc2:faction-martianmenace.png?75 |}}
//The Ares Mothership is a large Martian vehicle propelled by unknown means, and it represents the first extraterrestrial construct to enter Earth’s atmosphere in recorded history. Its powerful lasers immediately answered the question of whether alien intelligence would be friendly or hostile. As the vanguard of the Martian invasion of the planet, Ares Mothership prosecutes a campaign of destruction across the globe, securing valuable resources that it can transform into new Martian assault craft.//
{{ :monpoc2:ares.jpg?500 |}}
====== Stats ======
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|   @#bdccad:**Alpha Form**   |   @#bdccad:   |   @#bdccad:**Attacks**   |   @#bdccad:   |   @#bdccad:**Linked Abilities**   |          
|   Speed    |   7   |   Brawl    |   6 {{monpoc2:adice.png?18}} + 3 {{monpoc2:bdice.png?18}}   |   [[Manufacture]]   | 
|   Defense  |   8   |   Blast [3]    |   6 {{monpoc2:adice.png?18}} + 4 {{monpoc2:bdice.png?18}}   |   -   | 
|   Health    |   11 ->  6   |   Power    |   5 {{monpoc2:adice.png?18}} + 4 {{monpoc2:bdice.png?18}}   |   -   |

{{tablelayout?colwidth="125px,125px,125px,125px,125px"&rowsHeaderSource=0&rowsVisible=4&float=center}}
|   @#a6fb51:**Hyper Form**   |   @#a6fb51:   |   @#a6fb51:**Attacks**   |   @#a6fb51:   |   @#a6fb51:**Linked Abilities**   |          
|   Speed    |   7   |   Brawl    |   6 {{monpoc2:adice.png?18}} + 4 {{monpoc2:bdice.png?18}}   |   [[Manufacture]]   | 
|   Defense  |   8   |   Blast [5]    |   6 {{monpoc2:adice.png?18}} + 5 {{monpoc2:bdice.png?18}}   |   [[Hit & Run]]   | 
|   Health    |   5 ->  0   |   Power    |   5 {{monpoc2:adice.png?18}} + 4 {{monpoc2:bdice.png?18}}   |   -   |
\\
====== Abilities ======
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|     @#bdccad:**Alpha Form**     |        @#bdccad:**Description**        |          
|   **Action:** [[monpoc2:abduct_x|Abduct [4]]]    |{{page>Abduct X&firstseconly&nofooter&noheader&noreadmore}}| 
|   **Action:** [[Transport]]    |{{page>Transport&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Flight]]    |{{page>Flight&firstseconly&nofooter&noheader&noreadmore}}| 
|   [[High Mobility]] {{monpoc2:highmobility.png?18}}   |{{page>High Mobility&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Manufacture]]    |{{page>Manufacture&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Mechanical]]    |{{page>Mechanical&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Steady]]    |{{page>Steady&firstseconly&nofooter&noheader&noreadmore}}|

|     @#a6fb51:**Hyper Form**     |        @#a6fb51:**Description**        |          
|   [[Flight]]    |{{page>Flight&firstseconly&nofooter&noheader&noreadmore}}| 
|   [[High Mobility]] {{monpoc2:highmobility.png?18}}   |{{page>High Mobility&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Hit & Run]]    |{{page>Hit Run&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Manufacture]]    |{{page>Manufacture&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Mechanical]]    |{{page>Mechanical&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Spotter]]    |{{page>Spotter&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Steady]]    |{{page>Steady&firstseconly&nofooter&noheader&noreadmore}}|
|   [[Tactical Command]]    |{{page>Tactical Command&firstseconly&nofooter&noheader&noreadmore}}|

===== Playstyle =====
Ares is a finesse piece with a very strong alpha form and a weaker hyper form, so use **Flight**, **Manufacture** and **Transport** to preserve her alpha for as long as possible. If hypered, Ares will have to rely on her speed, mobility and her partner to win the day.

 
  ***Abduct** is a defining part of Ares' playstyle and the first part of her 1-2 punch. Enemy monster hiding behind a screen? Fly up to it, **Abduct** the screen, step into alignment with monster and you're set for a power attack.
    * 1 action dice to remove even a crawler  without a die roll is stunningly consistent and efficient.
    ***Abduct** removes Meat Slaves without proccing **Incubator**. There are few abilities like it currently in the game.

  ***Transport** is the second part of Ares' 1-2 Punch. If you're careful you can make an aggressive move and protect yourself from retaliation by dropping a Power Pod.
    *Always bring a couple of Power Pods along with Ares so has plenty of ammo for **Transport**.

  *Ares is currently the only Destroyer monster with **Flight**. Make the most of it.

  * For now, **Mechanical** essentially means "can heal by brawling Power Plants." In a pinch, this can help you maintain Ares' powerful alpha form.

  ***Steady** alone won't save your life, but it does force your opponent to pay extra resources to get the job done.

  ***Manufacture** is a trap. Brawling units with a monsters is generally a waste of a monster turn, there's almost always more impact options out there. That said, the best use of **Manufacture** is replacing an enemy on a power zone with one of your units.

  ***Spotter** and **Tactical Command** may suggest that hyper Ares is a unit general but don't be fooled. These abilities frankly don't match up to those possessed by other unit buffing monsters, and Martian blasters are no Strike Fighters.

  *A range 5 gun and **Hit & Run** on blasts make hyper Ares slippery, but they're no replacement for abilities that increase her damage potential like **Rapid Fire**, **Weapon Master** or the like.
    *Like **Manufacture**, **Hit Run** on a Martian unit can allow you to kill an enemy on a power zone and then swoop in to claim for Mars.
===== Pairings =====
N/A
