This model can spend one Action Die to perform a Sacrifice action. Destroy one adjacent allied unit to restore one point of health to this monster.
Action: Summon
This model can spend one Action Die to perform a Summon action. Take one Faction unit from your unit reserves and place it in play adjacent to this model.
Action: Telekinesis
This model can spend one Action Die to perform a Telekinesis action. Chose one unit within two spaces of this model. Move the chosen unit one space.
High Mobility
This model can move through other models and may treat all terrain as open terrain. This model is immune to hazards except when it ends its advancement on a hazard, but it still suffers all the effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassable terrain.
Hyper Form
Hyper Form
Description
Action: Sacrifice
This model can spend one Action Die to perform a Sacrifice action. Destroy one adjacent allied unit to restore one point of health to this monster.
Action: Summon
This model can spend one Action Die to perform a Summon action. Take one Faction unit from your unit reserves and place it in play adjacent to this model.
Action: Telekinesis
This model can spend one Action Die to perform a Telekinesis action. Chose one unit within two spaces of this model. Move the chosen unit one space.
Fling
When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point.
High Mobility
This model can move through other models and may treat all terrain as open terrain. This model is immune to hazards except when it ends its advancement on a hazard, but it still suffers all the effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassable terrain.
Terrify
While adjacent to this model, enemy units cannot roll Boost Dice in their attacks.