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defender_x

Defender X

Globally United Advanced Research & Defense (G.U.A.R.D.) protects innocents from the horrors of the Monsterpocalypse. G.U.A.R.D. has assembled the greatest scientists and military leaders to develop the most advanced force the world has ever seen. Defender X is a towering marvel of technology piloted by a team of G.U.A.R.D.’s finest. A cadre of brave soldiers in cutting-edge military hardware protect civilians while Defender X takes the fight to the monsters threatening our world.

Stats

Alpha Form

Alpha FormStatline
Speed 6
Defense 8
Health 11 → 6
AttacksStatlineLinked Abilities
Brawl 7 - 4 -
Blast [3] 7 - 4 -
Power 5 - 4 -

Hyper Form

Hyper Form Statline
Speed 6
Defense 8
Health 5 → 0
AttacksStatlineLinked Abilities
Brawl 7 - 5 -
Blast [3] 7 - 5 Beat Back
Power 6 - 4 -

Abilities

Alpha Form

Alpha Form Description
Disruption Enemy models attacking while within two spaces of this model lose one Boost Dice on their attack rolls.
High Mobility This model can move through other models and may treat all terrain as open terrain. This model is immune to hazards except when it ends its advancement on a hazard, but it still suffers all the effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassable terrain.
Mechanical This monster is mechanical.
Safeguard If you are securing one or more buildings when you Power Up, you gain one additional Power Die.

Hyper Form

Hyper Form Description
Beat Back If this model hits an enemy monster with this attack, after the attack is resolved you can move the monster hit up to two spaces in a straight line in any direction. During this movement, the target monster moves through and collides with buildings, units, and hazards in its path. The target monster stops moving if it collides with another monster.
Disruption Enemy models attacking while within two spaces of this model lose one Boost Dice on their attack rolls.
Energy Cycle If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.
High Mobility This model can move through other models and may treat all terrain as open terrain. This model is immune to hazards except when it ends its advancement on a hazard, but it still suffers all the effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassable terrain.
Mechanical This monster is mechanical.
Safeguard If you are securing one or more buildings when you Power Up, you gain one additional Power Die.

Playstyle

N/A

Pairings

N/A