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monpoc2:cyber_khan

Cyber Khan

Nothing demonstrates the military manufacturing capabilities of Uber Corp International better than its gigantic weaponized hardware platforms, each customized to familiar monstrous configurations. According to Uber Corp’s marketing division, Cyber Khan is a towering testament of human ingenuity and know-how every bit as terrifying and twice as energy efficient as Terra Khan, the creature that inspired its design. Uber Corp spokespeople reject the complaints of critics who call them “destroyers.” They insist the company is only interested in destroying those who threaten their aggressive but lawful capitalistic hegemony earned through innovation in affordable but overwhelming firepower.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 6 + 3 -
Defense 8 Blast [5] 7 + 4 Power Drain
Health 11 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 6 Brawl 7 + 4 -
Defense 8 Blast [5] 8 + 5 Siphon
Health 5 → 0 Power 7 + 5 Penetrator


Abilities


Alpha Form Description
Destabilizer

This model gains +1 Boost Die when participating in brawl or blast attacks that target a building.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Power Drain

If this attack hits an enemy monster, the monster's controller loses one Power Dice .

Seismic Step

Once during each of your Monster Activations, if this model makes a stomp power attack, immediately after the attack is resolved it can move up to once space and make another stomp power attack with the dice in play.

Strip Mining

While this model is in play, allied Faction units' brawl attacks gain the Destabilizer special rule.

Hyper Form Description
Demolisher

When this model makes an attack, gain +1 Power Die for every building destroyed as a result of it's attack.

Mechanical

This monster is mechanical.

Rapid Fire

This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

Spotter

Enemy models within two spaces of this model have their DEF reduced by 1 against blast attacks made by allied models, to a minimum of 1.

Siphon

If this attack hits an enemy monster, you gain one Power Die . That monster's controller loses one Power Die .

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Playstyle

N/A

Pairings

N/A