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monpoc2:gallamaxus

Gallamaxus

Gallamaxus is a truly terrifying foe from outer space. Humanity was just getting used to the concept of interplanetary creatures bent on consuming the universe and alien invaders harvesting resources to revitalize their dying world when the first messengers of the Draken Armada arrived in the solar system to warn of an even larger looming threat. Gallamaxus is but the first in a dark cloud of death heading for our planet. He is the harbinger of the Necroscourge, and it may be the most terrifying addition to the Monsterpocalypse yet.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 Munch
Defense 8 Blast [3] 6 + 3 Explosion
Health 11 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 8 + 5 Penetrator
Defense 8 Blast [3] 7 + 4 Explosion
Health 5 → 0 Power 7 + 4 Penetrator


Abilities


Alpha Form Description
Demolisher

When this model makes an attack, gain +1 Power Die for every building destroyed as a result of it's attack.

Explosion

If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Munch

If this monster destroys a unit with this attack, after the attack is resolved restore one point of health to this monster.

Hyper Form Description
Action: Inner Fire

During your Monster Activation, this model can perform an Inner Fire action. You gain five Power Dice .

Action: Overdrive

During your Unit Activation, this model can spend one Action Die to perform an Overdrive Action. Advance this model up to its SPD, even if it has already advanced this turn.

Explosion

If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Redline

After an Action this model performs is resolved, it suffers 1 damage point.

Playstyle

N/A

Pairings

N/A