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monpoc2:incinerus

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Incinerus

Though his body is wreathed in flame, only good intentions fill Incinerus’ blazing heart. The Elemental Champions belong to a secret society of powerful mystics who can tap into the primal energies of the earth itself. By internalizing and harnessing these flows through his body, Incinerus grows to colossal proportions and becomes a self-contained inferno of righteousness, rendering to ash any who would imperil the innocent.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 4 -
Defense 9 Blast [5] 6 + 4 Precision Strike
Health 8 → 5 Power 7 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 5 Chain Reaction
Defense 9 Blast [3] 7 + 5 Explosion
Health 4 → 0 Power 8 + 5 -


Abilities


Alpha Form Description
Action: Ignite

During your Monster Activation, this model can spend one Action Die to perform a Sacrifice action. Destroy one adjacent allied unit to restore one point of health to this monster.

Feed the Flames

This model's attacks gain Penetrator if the target model is on or adjacent to a hazard tile. (When resolving an attack with Penetrator, the target model suffers -1 DEF, to a minimum of 1.)

Fire Proof

This model is immune to hazards.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Precision Strike

You can reroll one Action Die on this attack.

Return Fire

When this model is missed by a blast attack, it can immediately make a blast attack with the dice in play.

Hyper Form Description
Chain Reaction

If this attack hits a unit, all units adjacent to the target unit with DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack.

Explosion

If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Feed the Flames

This model's attacks gain Penetrator if the target model is on or adjacent to a hazard tile. (When resolving an attack with Penetrator, the target model suffers -1 DEF, to a minimum of 1.)

Fire Proof

This model is immune to hazards.

Fire Step

When this model moves onto a rubble tile, flip it to the hazard side. All models occupying the same space as the hazard suffer the effects of the hazard as if they had collided with the hazard.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Lightning Attack

This model can make a brawl attack in addition to any other attack it makes during each of your Monster Activations.

Playstyle

N/A

Elemental Champions Models
Monsters
Incinerus
Hurricanus
Units
Fire Kami
Air Elemental
Building
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monpoc2/incinerus.txt · Last modified: 2021/03/14 13:16 by boxymd