User Tools

Site Tools


monpoc2:lta_fighter

Table of Contents

LTA Fighter

Much as robotic legs serve the ground forces of the Zerkalo Bloc, their engineers came to the conclusion that areodynamic lift was not a sufficiently reliable way to ensure their aircraft stayed in the sky. Lighter-than-air gasses provide a much more stable fighting platform for their vehicles, which resemble what the forces of our world would call jets and helicopters. While not as fast as their winged adversaries, these craft are capable of bearing thicker armor and have comparable attack strength. The LTA Fighters float over the heads of their marching comrades to seek out and destroy enemies. Their missiles are effective at destroying ground targets but are more suited to Anti-Air combat.


Stats


Grunt Attacks Linked Abilities
Speed 5 Brawl - -
Defense 2 Blast [4] 2 + 1 -
Cost 1 Power - -
Elite Attacks Linked Abilities
Speed 5 Brawl - -
Defense 2 Blast [4] 2 + 2 -
Cost 2 Power - -

Abilities


Grunt Description
Anti-Air

This model gains +1 Boost Die when participating in blast attacks if it did not advance this activation.

Flight

This model treats rough terrain as open terrain while advancing.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Elite Description
Anti-Air

This model gains +1 Boost Die when participating in blast attacks if it did not advance this activation.

Commander [LTA Fighter]

Allied same-named grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Flight

This model treats rough terrain as open terrain while advancing.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Playstyle

N/A

monpoc2/lta_fighter.txt · Last modified: 2020/11/29 20:56 by boxymd