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monpoc2:mecha-maxim

Mecha-Maxim

Mecha-Maxim is the culmination of the Uber Corp’s attempts scientists to combine the agility of the Shinobi with the devastating munitions of the vile corporation. Leading armies with dastardly tactics, he establishes advantageous scenarios in Uber Corp’s war for world domination.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 3 -
Defense 9 Blast [5] 7 + 4 -
Health 10 → 6 Power 6 + 4 Hit & Run
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 -
Defense 9 Blast [3] 8 + 5 Explosion
Health 5 → 0 Power 7 + 5 Rocket Assist


What is Monster Rating?

Abilities


Alpha Form Description
Action: Blitz

During your Unit Activation, this model can spend one Action Die to perform a Blitz action. Advance an allied unit adjacent to this model up to it's SPD, even if it has already advanced this turn.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run

If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to 3 spaces even if this model has already advanced this turn.

Jam

Enemy models and buildings your opponent has secured cannot use Actions within two spaces of this model.

Mastermind

While this model is in play, if two or more allied Faction models participate in a combined attack, the attack gains +1 Boost Die .

Mechanical

This monster is mechanical.

Hyper Form Description
Action: Sprint

This model can spend one Action Die to perform a Sprint action. Advance this model up to three spaces, even if it has already advanced this turn.

Explosion

If this attack hits a unit, all units adjacent to the target unit with a DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Lightning Attack

This model can make a brawl attack in addition to any other attack it makes during each of your Monster Activations.

Jam

Enemy models and buildings your opponent has secured cannot use Actions within two spaces of this model.

Mechanical

This monster is mechanical.

Rocket Assist

If the second target of this model's swat power attack is hit, all units adjacent to that target with DEF equal to or less than the number of strikes rolled also suffer 1 damage point as a results of this attack.

Playstyle

N/A

Pairings

N/A