User Tools

Site Tools


monpoc2:scorcher

Table of Contents

Scorcher

Scorchers are highly mobile, flying assault entities that frequently accompany the greater Planet Eater monsters on their rampages. Capable of emitting blasts at extremely high temperatures, these beings can melt even advanced alloys to slag.


Stats


Grunt Attacks Linked Abilities
Speed 5 Brawl 2 + 0 -
Defense 2 Blast [3] 2 + 1 -
Cost 1 Power - -
Elite Attacks Linked Abilities
Speed 5 Brawl 2 + 1 -
Defense 2 Blast [3] 2 + 2 -
Cost 2 Power - -

Abilities


Grunt Description
Action: Ignite

During your Unit Activation, this model can spend two Action Die while on or adjacent to a debris tile to perform an Ignite action. If the tile is rubble, flip it to the hazard side. Models occupying the same space as the hazard suffer the effects of the hazard as if they had collided with the hazard.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Elite Description
Commander [Scorcher]

Allied same-named grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Action: Ignite

During your Unit Activation, this model can spend two Action Die while on or adjacent to a debris tile to perform an Ignite action. If the tile is rubble, flip it to the hazard side. Models occupying the same space as the hazard suffer the effects of the hazard as if they had collided with the hazard.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Playstyle

N/A

monpoc2/scorcher.txt · Last modified: 2020/02/07 14:00 by sorlo