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monpoc2:gausamal

Gausamal

Draken Armada

The third Draken Armada monster that humanity was introduced to is the most extraordinary. Gausamal is a serpentine creature that is truly at home in space. Her grace and intelligence are easy to see, but her rage is ultimately terrifying. When calm, she uses subterfuge to defeat foes. But when things look their darkest, and she embraces the heated emotions that all Draken are capable of, she becomes an avatar of destruction humanity is lucky to have on our side.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 5 + 4 -
Defense 8 Blast [3] 5 + 3 Disintegrate
Health 10 → 6 Power 6 + 4 -
:Hyper Form Attacks Linked Abilities
Speed 7 Brawl 6 + 5 Devastation Disintegrate
Defense 9 Blast [3] 6 + 4 -
Health 5 → 0 Power 7 + 5 -


Abilities


Alpha Form Description
Action: Telekinesis

During this model's activation, this model can spend one Action Die to perform a Telekinesis action. Choose one unit within two spaces of this model. Move the chosen unit one space.

Disintegrate

Buildings destroyed by this attack are not replaced by a debris tile.

Cloak

This model cannot be targeted by blast attacks made by a model more than two spaces away.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

Unwieldy

Enemy monsters do not roll Boost Dice when making throw power attacks against this model.

Hyper Form Description
Annihilate

This monster's attacks do super damage.

Constrictor

While adjacent to this model, enemy monsters cannot step. An enemy monster that begins an advance or rampage power attack adjacent to this model must spend one Action Die .

Devastation

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Disintegrate

Buildings destroyed by this attack are not replaced by a debris tile.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Unwieldy

Enemy monsters do not roll Boost Dice when making throw power attacks against this model.

Playstyle

N/A

Gallery