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monpoc2:rastaban

Rastaban

Draken Armada

When the first ships of the Draken Armada entered our solar system, humanity braced itself for even more conflict, fearing another threat had entered the Monsterpocalypse. When their first Bastion Landers touched down near Chicago, and Rastaban attacked Gorghadra, that fear turned into a hope that these space dragons could represent new allies in the struggle to protect Earth. When days later Rastaban addressed the leaders of the planet, it became clear that this noble race had joined our fight and might be what finally turns the tide.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 5 + 4 Power Gorge
Defense 8 Blast [5] 5 + 3 Strafe
Health 11 → 7 Power 5 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 5 Power Gorge
Defense 9 Blast [5] 6 + 4 Power Gorge Strafe
Health 4 → 0 Power 8 + 5 Power Gorge


Abilities


Alpha Form Description
Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Motivator

Other allied models that begin their advance within two spaces of this model gain +1 SPD.

Power Swell

While this model is in play, allied Faction unit's brawl attacks gain the Power Gorge special rule.

Power Gorge

When this attack destroys an enemy model, you gain one additional Power Die .

Strafe

If this attack hits, choose an enemy unit or a building within two spaces of the target with a DEF equal to or less than the number of strikes rolled. The chosen model also suffers 1 damage point as a result of this attack. When determining the DEF of the chosen unit or building, add any bonuses to DEF against blast attacks, including cover.

Hyper Form Description
Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Power Sink

During each activation, the first time your opponent rolls Power Dice for an attack, you gain one Power Die .

Power Gorge

When this attack destroys an enemy model, you gain one additional Power Die .

Strafe

If this attack hits, choose an enemy unit or a building within two spaces of the target with a DEF equal to or less than the number of strikes rolled. The chosen model also suffers 1 damage point as a result of this attack. When determining the DEF of the chosen unit or building, add any bonuses to DEF against blast attacks, including cover.

Terrify

While adjacent to this model, enemy units cannot roll Boost Dice in their attacks.

Playstyle

N/A

Gallery