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monpoc2:hammerklak

Hammerklak

Leading a force of ravenous and destructive creatures from below the soil, Hammerklak is considered a leader of a group referred to, for obvious reasons, as Subterrans. Resembling moles in aspect and methodology, yet utterly brutal and with no regard for the natural world, Hammerklak has proven to be a menace as great as Rogzor or Gorghadra. Able to tunnel with unnatural alacrity and emerging to destroy his foes, Hammerklak has a fierce temper, and few can withstand his drills during his berserk rages.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 4 -
Defense 8 Blast - -
Health 10 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 9 + 6 Power Gorge
Defense 9 Blast - -
Health 5 → 0 Power 9 + 6 Power Gorge


Abilities


Alpha Form Description
Action: Sprint

This model can spend one Action Die to perform a Sprint action. Advance this model up to three spaces, even if it has already advanced this turn.

Cloak

This model cannot be targeted by blast attacks made by a model more than two spaces away.

Crunch

When you roll a super strike on an Action Die on one of this monster's attack rolls, that attack does Super Damage.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Tunneler

Other allied models that begin an advance within two spaces of this model gain High Mobility during that advance.

Hyper Form

Hyper Form Description
Action: Sprint

This model can spend one Action Die to perform a Sprint action. Advance this model up to three spaces, even if it has already advanced this turn.

Crunch

When you roll a super strike on an Action Die on one of this monster's attack rolls, that attack does Super Damage.

Energy Cycle

If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

Power Gorge

When this attack destroys an enemy model, you gain one additional Power Die .

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Playstyle

N/A

Pairings

N/A

monpoc2/hammerklak.txt · Last modified: 2021/03/14 13:16 by boxymd