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monpoc2:pteradax

Pteradax

Terrasaurs

Pteradax swoops from the skies to snatch enemy monsters and send them flying through the city skyline. Flocks of lesser Pteradactix follow this creature wherever it travels, sweeping enemies from the skies. Like other Terrasaurs, Pteradax is strangely considerate of humanity, evading military flying machines with which it shares the skies, though it has brought considerable collateral damage wherever it fights.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 3 -
Defense 9 Blast [3] 7 + 4 Energy Sap
Health 10 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 -
Defense 9 Blast [3] 8 + 4 Energy Sap Penetrator
Health 5 → 0 Power 7 + 5 Air Drop

Abilities


Alpha Form Description
Action: Tow

During this models activation, this model can spend one Action Die to perform a Tow action. Choose one allied unit within five spaces of this model and place it adjacent to this model. The placed model cannot advance after being placed.

Energy Sap

When this model hits an enemy monster with this attack, you can push one Action Dice from your opponent's Monster Pool to the Unit Pool.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Hyper Form Description
Air Drop

When this model hits an enemy monster with this attack, you can push one Action Dice from your opponent's Monster Pool to the Unit Pool.

Energy Sap

When this model hits an enemy monster with this attack, you can push one Action Dice from your opponent's Monster Pool to the Unit Pool.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Rapid Fire

This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Playstyle

N/A

Pairings

N/A