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monpoc2:tharsis-5

Tharsis-5

Martian Menace

Built to level entire towns and return to orbit after absorbing their resources, Tharsis-5 is as much an architect of the invasion of Earth as any other great Martian super-vessel. Tharsis-5 was built to remain at a low elevation and disassemble its adversaries more directly, becoming something of a self-contained and heavily armed factory and material recycling center. In all respects, Tharsis-5 is an efficient mobile invasion base, optimized to obliterate Earth’s defenders and facilitate Martian forces, particularly across urban environments.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 6 + 4 -
Defense 8 Blast [5] 6 + 3 Disintegrate
Health 11 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 6 Brawl 8 + 5 Beat Back
Defense 8 Blast [5] 7 + 5 Disintegrate
Health 5 → 0 Power 7 + 5 -


Abilities


Alpha Form Description
Action: Repair

This model can spend one Action Die while adjacent to a debris tiles to preform a Repair action. If the tile is a hazard, flip it to the rubble side. If the tile is rubble and unoccupied, remove it and return a destroyed building to play on that foundation.

Disintegrate

Buildings destroyed by this attack are not replaced by a debris tile.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Nano Construction

While this model is in play, allied Faction units without Flight gain Action: Repair. (During your Unit Activation, this model can spend one Action Die while adjacent to a debris tiles to preform a Repair action. If the tile is a hazard, flip it to the rubble side. If the tile is rubble and unoccupied, remove it and return a destroyed building to play on that foundation.)

Rampager

When this monster performs a rampage power attack, you gain +1 Power Die for every model destroyed.

Hyper Form Description
Armored

This monster is immune to damage from collisions with buildings.

Beat Back

If this model hits an enemy monster with this attack, after the attack is resolved you can move the monster hit up to two spaces in a straight line in any direction. During this movement, the target monster moves through and collides with buildings, units, and hazards in it's path. The target monster stops moving if it collides with another monster.

Disintegrate

Buildings destroyed by this attack are not replaced by a debris tile.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Nano Construction

While this model is in play, allied Faction units without Flight gain Action: Repair. (During your Unit Activation, this model can spend one Action Die while adjacent to a debris tiles to preform a Repair action. If the tile is a hazard, flip it to the rubble side. If the tile is rubble and unoccupied, remove it and return a destroyed building to play on that foundation.)

Playstyle

N/A

Pairings

N/A

Gallery