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monpoc2:yasheth

Yasheth

Lords of Cthul

The Lords of Cthul are enigmatic creatures of nightmare and madness, drawn from unknown nether regions to plague the world, aided by cultists who revere them like gods. Yasheth stands at a place of prominence in the blasphemous texts of these cults, an entity of negation and death, an invoker of antilife that transforms the world around it into whatever crawling horror the Cthul see as paradise. His shrieks alone have been known to rend the sanity from witnesses, and all living things quail and soon perish in his presence.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 7 + 4 Penetrator, Siphon, Vampirism
Defense 8 Blast - -
Health 11 → 6 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 8 + 5 Drag, Penetrator, Siphon
Defense 9 Blast - -
Health 5 → 0 Power 6 + 5 -


Abilities


Alpha Form Description
Arcane Void

While this model is in play, Allied units' blast and brawl attacks gain Siphon.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Vampirism

If this attack hits an enemy monster, restore 1 Health to this monster after this attack has been resolved.

Siphon

If this attack hits an enemy monster, you gain one Power Die . That monster's controller loses one Power Die .

Hyper Form Description
Arcane Void

While this model is in play, Allied units' blast and brawl attacks gain Siphon.

Drag
High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Lightning Attack

This model can make a brawl attack in addition to any other attack it makes during each of your Monster Activations.

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Siphon

If this attack hits an enemy monster, you gain one Power Die . That monster's controller loses one Power Die .

Playstyle

N/A

Pairings

N/A

Notes


This model was errata'd as part of the Monsterpocalypse Dynamic Update on March 8th, 2021.

Gallery



Lords of Cthul Models
Monsters
Cthugrosh
Ulgoth
Yasheth
Units
Hellion
Meat Slave
Snatcher
Spitter
Squix
Task Master
Building
Void Gate