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monpoc2:xaxor

Xaxor

Planet Eaters

Having absorbed solar winds throughout the comet's long space journey, Xaxor has the energy reserves to deny the very forces of gravity itself. His beams of ionized cosmic energy pierce the hearts of his enemies while city after city burns in his wake. It is difficult for observers to gauge this creature's goals or intelligence, though Xaxor seems more deliberate and focused than his counterparts. He has demonstrated a preference for focusing on obliterating power plants and factories, perhaps siphoning their power for his own.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 6 + 4 -
Defense 8 Blast [5] 6 + 3 Hit & Run
Health 10 → 6 Power 5 + 3 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 8 + 5 -
Defense 8 Blast [3] 7 + 4 -
Health 5 → 0 Power 7 + 4 Power Gorge


Abilities


Alpha Form Description
Energy Cycle

If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run

If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to 3 spaces even if this model has already advanced this turn.

Kinetic Distortions

While this model is in play, allied Faction units gain High Mobility.

Hyper Form Description
Blood Rage

While this model is in play, allied Faction units gain +1 Boost Die when participating in brawl attacks.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Power Gorge

When this attack destroys an enemy model, you gain one additional Power Die .

Ultimate Weapon

This model can make both a blast and brawl attack in addition to any other attack it makes during each of your Monster Activations.

Playstyle

N/A

Pairings

N/A

Gallery

monpoc2/xaxor.txt · Last modified: 2021/03/18 20:17 by boxymd