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monpoc2:s-type_shinobi

S-Type Shinobi

Shadow Sun Syndicate

S-Type Shinobi are skilled operatives chosen for their skill at covert intrusion and mastery of ninjutsu or ninpo, aptitudes augmented by experimental technologies that include advanced cloaking systems built into their fighting suits.


Stats


Grunt Attacks Linked Abilities
Speed 5 Brawl 2 + 1 -
Defense 3 Blast - -
Cost 1 Power - -
Elite Attacks Linked Abilities
Speed 5 Brawl 2 + 2 -
Defense 3 Blast - -
Cost 2 Power - -

Abilities


Grunt Description
Cloak

This model cannot be targeted by blast attacks made by a model more than two spaces away.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Elite Description
Cloak

This model cannot be targeted by blast attacks made by a model more than two spaces away.

Commander [S-Type Shinobi]

Allied same-named grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Playstyle