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monpoc2:zor-magna

Zor-Magna

Shadow Sun Syndicate

Zor-Magna gracefully wields bladed chakram, stepping through the carnage of the battlefield in an intricate but deadly dance. Unlike her fellow Zors, she has mastered the art of dealing death from a distance, unleashing from her chakram powerful energy blasts. And once she finds a target, she can unleash a constant barrage of merciless attacks. But make no mistake: though her dance is beautiful, she carries within her the iron will of all Shinobi.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 3 Power Drain
Defense 8 Blast [5] 7 + 3 Penetrator
Health 10 → 6 Power 6 + 3 Hit & Run
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 Siphon
Defense 9 Blast [5] 8 - 5 Penetrator
Health 5 → 0 Power 8 + 5 -


What is Monster Rating?

Abilities


Alpha Form Description
Focused Will

Once per turn, if this model is hit by an attack, you can push 1 Action Die from your Unit Pool to your Monster Pool.

Tactical Command

While this model is in play, Faction units' blast attacks gain Hit & Run.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run

If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to 3 spaces even if this model has already advanced this turn.

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Power Drain

If this attack hits an enemy monster, the monster's controller loses one Power Dice .

Hyper Form Description
Death Blossom

While this model is in play, allied Faction unit's blast attacks gain Penetrator.

Focused Will

Once per turn, if this model is hit by an attack, you can push 1 Action Die from your Unit Pool to your Monster Pool.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Siphon

If this attack hits an enemy monster, you gain one Power Die . That monster's controller loses one Power Die .

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Rapid Fire

This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

Playstyle

N/A

Pairings