User Tools

Site Tools


monpoc2:zor-raiden

Zor-Raiden

Shadow Sun Syndicate

Biomorphic and cybernetic nanotechnology empowers each of the zors, the mightiest class of the Shadow Sun Syndicate’s living weapon-warriors. Each represents a highly skilled and augmented human wearing an armored suit capable of morphing them into fighters of sufficient size to stand toe-to-toe against Earth’s invaders, utilizing both martial arts and advanced energy weapons. The soldier forming the basis for Zor-Raiden was specifically recruited as one of the last surviving members of a nearly forgotten ninja clan hidden away in the northeastern mountains. Considered brash and headstrong by ranking members of the Syndicate, Raiden is nonetheless extremely skilled in combat and has demonstrated uncanny unspoken coordination with other shinobi units.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 Hit & Run
Defense 9 Blast - -
Health 10 → 6 Power 7 + 3 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 8 + 6 Hit & Run Weapon Master
Defense 9 Blast [3] 4 - 4 -
Health 5 → 0 Power 7 + 4 -


Abilities


Alpha Form Description
Combat Coordination

While this model is in play, allied Faction units' brawl attacks gain the Hit & Run special rule.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run

If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to 3 spaces even if this model has already advanced this turn.

Reposition

If this model is targeted by an attack, after the attack is resolved this model can advance up to three spaces.

Hyper Form Description
Combat Coordination

While this model is in play, allied Faction units' brawl attacks gain the Hit & Run special rule.

Flank

Enemies within two spaces of this model have their DEF reduced by 1 against brawl attacks made by allied models, to a minimum of 1.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run

If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to 3 spaces even if this model has already advanced this turn.

Reposition

If this model is targeted by an attack, after the attack is resolved this model can advance up to three spaces.

Weapon Master

This attack does Super Damage.

Playstyle

N/A

Pairings

N/A

Notes


This model was errata'd as part of the Monsterpocalypse Dynamic Update on March 1st, 2021.

Gallery