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monpoc2:zor-maxim

Zor-Maxim

Shadow Sun Syndicate

The Shadow Sun Syndicate’s biomorphic and cybernetic nanotechnology is nowhere better represented than with Zor-Maxim, one of the leaders of the zors. These highly skilled and augmented humans wear high-tech armored suits capable of morphing their wearers almost instantly into gigantic fighters employing a destructive combination of martial arts and energy weapons. Despite his augmented size, Zor-Maxim displays acrobatic finesse as he evades his enemies and closes in for the kill, then teleports away in a flash of light to pursue the next enigmatic goal of the Syndicate.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 7 + 4 -
Defense 9 Blast - -
Health 10 → 6 Power 7 + 3 Penetrator
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 7 + 5 -
Defense 10 Blast [3] 6 - 4 -
Health 5 → 0 Power 8 + 5 Penetrator


What is Monster Rating?

Abilities


Alpha Form Description
Action: Teleport

This model can spend one Action Die to perform a Teleport action. Either choose one adjacent allied unit and place it adjacent to another allied model with Teleport or choose one allied unit adjacent to another allied model with Teleport and place it adjacent to this model.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Side Step

If this model is missed by an attack, after the attack is resolved this model can advance up to three spaces.

Hyper Form Description
Action: Teleport

This model can spend one Action Die to perform a Teleport action. Either choose one adjacent allied unit and place it adjacent to another allied model with Teleport or choose one allied unit adjacent to another allied model with Teleport and place it adjacent to this model.

Energy Cycle

If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Penetrator

When resolving this attack, the target model suffers -1 DEF, to a minimum of 1.

Rapid Fire

This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

Playstyle

N/A

Pairings

monpoc2/zor-maxim.txt · Last modified: 2021/03/03 21:18 by boxymd