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monpoc2:ape_bomber

Ape Bomber

Empire of the Apes

Though the most gargantuan of the great apes might be mistaken for unthinking beasts, their intelligence is demonstrated by their ground forces, who possess borrowed technology that they utilize with uncanny sophistication. Ape Bombers soar through the air on jury-rigged portable jet engines, capable of dropping high-yield explosives with considerable accuracy.


Stats


Grunt Attacks Linked Abilities
Speed 5 Brawl - -
Defense 1 Blast [3] 2 + 1 Devastation
Cost 1 Power - -
Elite Attacks Linked Abilities
Speed 5 Brawl - -
Defense 1 Blast [3] 2 + 2 Devastation
Cost 2 Power - -

Abilities


Grunt Description
Destabilizer

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Devastation

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Flight

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Elite Description
Commander [Ape Bomber]

Allied same-named grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Destabilizer

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Devastation

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

Flight

If this attack his a building, all units adjacent to the target building with a DEF equal to of less than the number of strikes rolled suffer 1 damage point as a result of this attack. When determining the DEF of adjacent models, add any bonuses to DEF against blast attacks, including cover.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Playstyle

N/A

Gallery

monpoc2/ape_bomber.txt · Last modified: 2021/03/03 22:35 by boxymd