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monpoc2:king_kondo

King Kondo

Empire of the Apes

The arrival of the Destroyers has drawn the ire of many great beasts once hidden in the untracked jungles and wilderness places. One of the greatest of Earth’s savage defenders is known as King Kondo, a primate of gargantuan proportions with a rage to match his height and girth. Kondo has the strength to punch through buildings or lift and throw entire trains. He has no reason to trust humanity, particularly after a disastrous attempt by a secret multi-national task force to take him captive and use him as a chained weapon, but most of his ire is reserved for unnatural horrors like the Planet Eaters.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 7 + 4 Demolition
Defense 8 Blast - -
Health 11 → 7 Power 6 + 4 -
Hyper Form Attacks Linked Abilities
Speed 6 Brawl 9 + 5 Demolition Weapon Master
Defense 8 Blast - -
Health 10 → 6 Power 8 + 5 -


Abilities


Alpha Form Description
Blood Rage

While this model is in play, allied Faction units gain +1 Boost Die when participating in brawl attacks.

Demolition

If this attack hits a building, all units adjacent to the target building with a DEF equal to or less than the number of strikes rolled suffer 1 damage point as a result of the this attack.

Grappler

Enemy models cannot move through this model or models adjacent to it. Enemy models are not immune to hazards adjacent to this model.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Tantrum

When this monster is hit by a body slam or throw power attack, after the attack is resolved you can move this monster up to two spaces, then return all non-Faction units adjacent to this monster to their unit reserves.

Hyper Form Description
Blood Rage

While this model is in play, allied Faction units gain +1 Boost Die when participating in brawl attacks.

Demolition

If this attack hits a building, all units adjacent to the target building with a DEF equal to or less than the number of strikes rolled suffer 1 damage point as a result of the this attack.

Grappler

Enemy models cannot move through this model or models adjacent to it. Enemy models are not immune to hazards adjacent to this model.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Riled

When this model is damaged or destroyed by an enemy attack, you gain one Power Die .

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Weapon Master

This attack does Super Damage.

Playstyle / Tactics

Note: Updated as of 12/2020

Monster Overview

King Kondo functions as a beatstick monster whose statline would suggest a rather straight forward play-style. However, digging deeper into his kit, King Kondo offers Protector players a unique monster that can fill numerous roles not immediately apparent. These roles range from a “aggressively defensive” monster that bullies the midfield using unique movement related abilities to a unit support monster that improves the effectiveness of brawl attacks performed by Empire of Apes units. Grappler allows King Kondo to advance up the board and force opposing models with High Mobility or Flight to spend more resources to maneuver around affected models. Tantrum is another movement related ability that discourages an opponent from performing multiple power attacks on King Kondo in a single turn. Working in tandem, these two enable King Kondo to dominate the midfield and threaten the opposing player's powerbase while remaining difficult to pin down. In addition to the aforementioned abilities, King Kondo enables Protector players to capitalize on one of the best unit buffs in the game currently; Blood Rage. Blood Rage offers his fellow Empire of the Ape units to reliably clear the board of opposing units and secure key objectives. Persisting in both in Kondo's Alpha and Hyper forms, this ability shines when using units such as Command Apes and Assault Apes.

Alpha Form Tactics

Tantrum Tactics
One defining feature of King Kondo's Alpha Form is his ability Tantrum. Similar to Reposition, this ability allows King Kondo to avoid being singled out by an opposing player. Unlike most monsters that can be punished for playing too far forward, King Kondo can dissuade the opponent from targeting him thanks Tantrum. When used correctly, it can force your opponent to spend both Action Dice or health in order to align B2B with Kondo to perform a body slam or throw power attack. Additionally, Tantrum can be used to as a means to swing damage trades in Kondo's favor. For example, on maps such as Carnage Corners, the notorious triple foundations found on the map can be devastating to most monsters. Thanks to Tantrum, King Kondo can usually avoid this threat and punish the opponent. Let's look at an example of Tantrum in action:

As seen above, Tharsis-5 is able to align himself B2B with King Kondo and perform a throw power attack. The Destroyer player plans to throw King Kondo into the Sun Industries Building and align King Kondo with Xixorax to subsequently throw King Kondo into the triple foundation.

Once King Kondo has collided with the building and has been placed, it can be seen that he is currently B2B with Xixorax and is aligned with the three buildings above him.

However, as a result of being hit by a throw power attack, King Kondo is now able to advance up to two spaces due to Tantrum. The King Kondo player elects to move B2B with the UCI Industries building. Because the Power Pod was adjacent to King Kondo's final position after the Tantrum movement, that model is removed from the board. Observing the final board state, King Kondo has avoided the potential throw power attack from Xixorax into the three buildings. Not only this, Xixorax must now spend both Action Dice and a point of health to align himself B2B with King Kondo. If the Destroyer player decides to proceed with this move, it leaves Xixorax exposed to the Protector player's potential retaliation on the following Monster Turn.

Hyper Form Tactics

Transitioning into his Hyper Form, King Kondo's role remains relatively the same. Although the loss of Tantrum reduces Kondo's ability to mitigate damage, gaining Weapon Master on his Brawl attacks offers some unique tools for the mid to late game.

King Kondo provides excellent unit buffs through Blood Rage that enhances the overall effectiveness of Empire of the Ape units; most notably the Assault Ape.

Pairings / List Building

Gameplay Notes


  • Only Friendly models can only be considered Faction models, so enemy Empire of the Ape models are affected by Tantrum.
  • Tantrum does not specify enemy models, meaning that it can impact any non-Faction friendly units in addition to any enemy unit.
  • Models removed from Tantrum will not generate Power Dice .
  • Tantrum occurs BEFORE damage is applied. This means that a monster can use the ability taking damage from a throw or body slam power attack that would cause them to move from Alpha to Hyper form.

Gallery

monpoc2/king_kondo.txt · Last modified: 2021/03/14 13:21 by boxymd