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monpoc2:assault_ape

Assault Ape

Empire of the Apes

The great apes joining King Kondo in his wars are extremely clever and adaptable, having stolen a variety of modern military hardware and showing surprising facility at employing them in battle. The Assault Ape wears a prototypal exoskeleton intended for lifting heavy cargo but which is just as useful for smashing Chomper and Destructomite alike.

Stats


Grunt Attacks Linked Abilities
Speed 4 Brawl 2 + 1 Fling
Defense 3 Blast - -
Cost 1 Power - -
Elite Attacks Linked Abilities
Speed 4 Brawl 2 + 2 Fling
Defense 3 Blast - -
Cost 2 Power - -

Abilities


Grunt Description
Fling When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point.
High Mobility This model can move through other models and may treat all terrain as open terrain. This model is immune to hazards except when it ends its advancement on a hazard, but it still suffers all the effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassable terrain.
Power Hitter This model can spend one Power Die when participating in an attack. If it does, the attack does not generate any Power Dice .
Elite Description
Commander [Assault Ape]

Allied same-named grunt units within two spaces of this unit gain +1 Boost Die when participating in brawl or blast attacks.

Fling

When this attack hits a unit, choose a building or enemy model within five spaces of the unit hit. Roll the dice in play. If the chosen model's DEF is equal to or less than the number of strikes rolled, it takes 1 damage point.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Power Hitter

This model can spend one Power Die when participating in an attack. If it does, the attack does not generate any Power Dice .

Playstyle

N/A

Gallery

monpoc2/assault_ape.txt · Last modified: 2021/03/03 22:48 by boxymd