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monpoc2:defender_x

Defender X

G.U.A.R.D

Globally United Advanced Research & Defense (G.U.A.R.D.) protects innocents from the horrors of the Monsterpocalypse. G.U.A.R.D. has assembled the greatest scientists and military leaders to develop the most advanced force the world has ever seen. Defender X is a towering marvel of technology piloted by a team of G.U.A.R.D.’s finest. A cadre of brave soldiers in cutting-edge military hardware protect civilians while Defender X takes the fight to the monsters threatening our world.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 7 + 4 -
Defense 8 Blast [3] 7 + 4 -
Health 11 → 6 Power 5 + 4 -
Hyper Form Attacks Linked Abilities
Speed 6 Brawl 7 + 5 -
Defense 8 Blast [3] 7 + 5 Beat Back
Health 5 → 0 Power 6 + 4 -


Abilities


Alpha Form Description
Disruption

Enemy models attacking while within two spaces of this model lose one Boost Die on their attack rolls.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Safeguard

In you are securing one or more buildings when you Power Up, you gain one additional Power Die .

Hyper Form Description
Beat Back

If this model hits an enemy monster with this attack, after the attack is resolved you can move the monster hit up to two spaces in a straight line in any direction. During this movement, the target monster moves through and collides with buildings, units, and hazards in it's path. The target monster stops moving if it collides with another monster.

Disruption

Enemy models attacking while within two spaces of this model lose one Boost Die on their attack rolls.

Energy Cycle

If you roll two or more Action Dice on an attack made by this model and the attack hits an enemy model, after the attack is resolved you can move one Action Die from your Unit Pool to your Monster Pool.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Safeguard

In you are securing one or more buildings when you Power Up, you gain one additional Power Die .

Playstyle

N/A

Pairings