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monpoc2:sky_sentinel

Sky Sentinel

G.U.A.R.D

Sky Sentinel has earned a special place among G.U.A.R.D.’s defenders as being one of the first super mechs created to protect the Earth, one of two initial Liberty-class weapons platforms. After the tragic death of its counterpart, Laser Knight, Sky Sentinel stood alone for a time against those who would destroy the planet, taking advantage of its advanced mobility to rapidly redeploy from one theater to another. This revered super mech is exceptionally equipped to coordinate the efforts of strike fighters and rocket choppers in its vicinity, unleashing unparalleled concentrated firepower.

Stats


Alpha Form Attacks Linked Abilities
Speed 7 Brawl 6 + 3 -
Defense 9 Blast [5] 6 + 4 -
Health 11 → 6 Power 5 + 3 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 6 + 3 -
Defense 9 Blast [5] 7 + 5 Power Gorge
Health 5 → 0 Power 5 + 4 -


Abilities


Alpha Form Description
Anti-Air

This model gains +1 Boost Die when participating in brawl or blast attacks targeting a model with Flight.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Wing Leader

While this model is in play, allied Faction units with the Flight special rule gain +1 Boost Die when participating in blast attacks.

Hyper Form Description
Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Rapid Fire

This model can make a blast attack in addition to any other attack it makes during each of your Monster Activations.

Wing Leader

While this model is in play, allied Faction units with the Flight special rule gain +1 Boost Die when participating in blast attacks.

Power Gorge

When this attack destroys an enemy model, you gain one additional Power Die .

Playstyle

N/A

Pairings