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monpoc2:nova-esr

Nova ESR

G.U.A.R.D

While most of the sentinels of G.U.A.R.D are bulky and heavily armored, Nova ESR (Extreme Situation Responder) was built to be fast and nimble. Incorporating advanced engines and boasting an impressive range of articulated movement, Nova's pilot can often avoid incoming attacks entirely. Nova ESR has been outfitted with an impressive arsenal of ranged firepower to exploit her maneuverability. The current pilot, Astrid Iverson, qualified for this assignment after testing off the charts for both reaction speed and situational awareness.

Stats


Alpha Form Attacks Linked Abilities
Speed 6 Brawl 7 + 3 -
Defense 8 Blast [3] 5 + 2 Multi-Fire
Health 10 → 6 Power 7 + 3 -
Hyper Form Attacks Linked Abilities
Speed 7 Brawl 8 + 4 -
Defense 9 Blast [5] 8 + 5 Hit & Run Weapon Master
Health 5 → 0 Power 8 + 4 -


Abilities


Alpha Form Description
Action: Sprint

This model can spend one Action Die to perform a Sprint action. Advance this model up to three spaces, even if it has already advanced this turn.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Mechanical

This monster is mechanical.

Multi-Fire

After this model resolves a blast attack, it can immediately make a blast attack with the dice in play against another enemy model. This model can make two additional attacks in this way. This model cannot make a blast attack against the same model more than once in the same activation.

Hyper Form Description
Action: Fission

During your Monster Activation, this model can spend one Action Die to perform a Fission action. Push two Action Dice from your Unit Pool to your Monster Pool.

Flight

This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.

High Mobility

A model with High Mobility can move through other models and treats all terrain as open terrain. A model with High Mobility is immune to hazards except when it ends its advancement on a hazard, but it still suffers all effects as a result of colliding with hazards and other models. A unit with High Mobility cannot end its movement on impassible terrain.

High Mobility is denoted by the following symbol on a card:

Hit & Run
Mechanical

This monster is mechanical.

Weapon Master

This attack does Super Damage.

Playstyle

N/A

Pairings

monpoc2/nova-esr.txt · Last modified: 2021/03/14 13:22 by boxymd